![]() ![]() The benefit of deep drilling is that it is a consistent way of getting plasteel: you will be getting about 7 plasteel per “cycle” (depending on mining skill), and there are around 4 cycles per day. If you happen to discover a deposit near your turrets, that may relieve your from some pain. Of course, the drilling in the open shouldn’t give you much headache, but if done inside the base, it may not be very pleasant. You can try finding a plasteel vein with deep drilling, but the downside is that deep drills can spawn mini-infestations. To set up a mining camp will take another 3 days, so it all takes around 11 days, and in the end you will be getting 27-45 plasteel per day. It usually takes around 8-9 days to find a plasteel meteorite that will give you around 300-500 of the material. Long range scanner is one of the most efficient ways to get plasteel. So once you discover it, send a mining party - a single deposit can have around 1000-2000 of plasteel. The chunk will probably be guarded, but since it is very light, you will be able to bring the whole thing to your base. Buld a Long Range Scannerīuilding this thing allows your scientists to search for some plasteel chunk. The first choice of getting some plasteel is to smelt the starting knife - you won’t get much out of it, but it is something anyway. Once you discover a large deposit, it can cover almost all your needs (turrets, space ship). Plasteel is a rare material that exists in a form of mountain veins, and it is quite difficult to be found on a map - you may get one such vein on a large map, though.īut often, when you find such a vein it should have a large deposit of the material the same with deep drilling.
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