Loads of these were made with the help of our testers - a big ol’ hug and huge thank you for helping us squash those bugs! Now children are less likely to run headfirst into danger and bestowers will get the heck outta there if they’re breathing in poisonous gas. Today’s update comes with a looong list of fixes. However, things will still inevitably need updating.Hello, it’s Tia! I’m here to share a small update just before the holidays. We’re going to try hard to avoid unnecessary code breakages and keep documents about changes for all future updates, and without such a big Unity update I hope mods in general will be easier or trivially easy to update than the 1.0 -> 1.1 shift. While the content add-on will stay on version 1.1 and generally not break mods, there will a version 1.2 some day, nd it will have more breaking changes. We will be updating the game further after the content add-on. Everyone is welcome to participate and feedback will be highly appreciated as always, but be aware that this branch is called ‘unstable’ for a reason and everything may break at any moment. We’ll be running public tests of this stuff as we work on it, on Steam’s ‘unstable’ development branch. Additional quest content: This one is definitely in the ‘maybe’ category, but quests are very expandable and it would be nice to have a few more variations.So, if we can find more ways to have players intentionally keep clusters around it could add a lot of interest to play stories. The dramatic tension of having a mech cluster present on the map, but not yet fighting it, seems valuable. Specifically, I’m looking at ways to to make it sometimes optimal for players to *not* fight a mech cluster for a long period of time, and instead leave it sleeping. A new element or two for mech clusters.Testing will reveal how beneficial these actually are. Additional combat psycasts: I’ve got designs written for a few psycasts that seem like they could add a lot of interest.More bulk production recipes similar to cooking, for things like drugs.A way to renounce or otherwise get rid of a royal title you don’t want.These are just concepts we’re looking at: Below is a list of things I’m considering, but I’ll emphasize that none of this is decided 100% so please don’t take any of these are promises. So it’s not yet decided exactly what the content add-on will contain. With a huge amount of feedback available from the community, we’re in a better position than ever to find the best ways to improve the game, but the process is still iterative. It’ll be compatible with savegames and we’re going to try hard not to do anything to disturb mods either (which should be feasible if we stick to just adding new things). We’re going to release a content add-on mostly focused on expanding Royalty content. We’ll hotfix as long as we need to to solve the noticeable bugs that are interfering with players’ enjoyment of the game, but I am hoping this phase will be done in a week or two Royalty content add-on These should be compatible with savegames and mods. We’ve released a few hotfixes for issues that have cropped up, and we’re going to release more as needed. We had some great testers play 1.1/Royalty in testing since September to help find issues, but with a game this complex, increasing the number of players by thousands will always reveal new issues. Now, though, I think it’s time to give a bit more info of what to expect to to help people in the community make their own decisions and to help modders be ready for what’s coming next. Talking less also allowed me to focus on making the game great instead of spending time managing public expectations. Not talking about the future avoided the risk that something would change and people would get angry because they perceive some promise to have been broken. I can’t tell you how many times in the past I had a firm expectation of some development outcome that was totally wrong in the end. In the past I’ve rarely written about the future because release dates and game designs often change unexpectedly during development. I thought it would be a good idea to write a bit about what to expect next. The release of RimWorld – Royalty has been a great success! Thanks to everyone who’s bought it so far, the testers and translators, modders, streamers and video makers. The Ideology expansion is coming to RimWorld Console Edition!.Something cute has wandered into the area!.Rare plushie thrumbos have wandered into the area!.The Ideology expansion is out on Xbox and PlayStation!.We love deep PC games and story generators.Ĭheck out founder Tynan Sylvester's blog and his book, Designing Games. Ludeon Studios is an independent game developer.
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